﻿//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//

using UnityEditor;

namespace SteamAudio
{
    [CustomEditor(typeof(SerializedData))]
    public class SerializedDataInspector : Editor
    {
        SerializedProperty mData;

        private void OnEnable()
        {
            mData = serializedObject.FindProperty("data");
        }

        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            var size = mData.arraySize;
            EditorGUILayout.LabelField("Serialized Data", Common.HumanReadableDataSize(size));

            serializedObject.ApplyModifiedProperties();
        }
    }
}
